With a better bonus against structure, lower damage against units and a HP buff. But they damage against building is now ridiculous. They now fire continuously to ease positioning them and their damage was increased with a slightly shorter range. It made the flamers damage more themselves than doing area damage. Which is their role and force your opponent to build more expensive units, outrange flamers or catch rockets. They are still good against smaller tanks or cheap bodies. With lower damage and less rate of fire for T3. Machinegun damage was reduced, especially the T3 version. With ranges with more differences between weapons and no upgrades, I removed it. But it didn't changed that much and included some luck in the balance. It was initially there to reduce the effectiveness of machineguns at long range and rockets at short range. Weapon updatesĪll weapons now have 100% accuracy at all ranges. They were often one-shot, it requires a little more now but they are still quickly taken down by anti-air weapons. They still are faster than wheels, but heavy weighted hover tanks are not faster than light wheeled ones. The weight factor is still there, making hovers a lot less fast than they were then. Weights were reviewed again to revert to a speed closer to alpha 8 for wheels and tracks. With Warzone 2100 4.3 now released, Battleplan is compatible with this new version only. Alpha 10 continues with the speed review and trying to make each weapon class more distinguishable.
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